![]() Game is in Alpha/beta testing and the experience is good.Ģ. ![]() The current cycle for games goes something like this.ġ. The gaming industry is there to make a profit. Wonder why the gaming industry uses predatory loot boxes, and overpriced DLC to nickle and dime the gamer? If it wasn't profitable they would stop doing it. The problem now is the average gamer allows day one patches and day one "DLC" because they keep buying the products. The quality control had to be much higher because if they released a buggy mess on a physical medium, the company lost a lot of money when the games were returned (Look up the Atari ET game for reference). Before digital downloads the games were written on a cartridge or a disc. It was possible 20 years ago to release a game and it be damn near bug free why not now? The digital download has enabled developers to release a half assed game, and then tell the player that "the day one patch will fix it". I sort of mess about in the game and will only sit down for a full PT when the main issues are fixed. I mean is that even possible? I use to have a rule to wait for the aggressive patching to stop or a year to pass before bothering to play a game seriously. Way back in the day you would stay away from 'easy' because it was to darn easy, but now.Originally posted by WetNose:It's sort of beyond me how people can expect a game to be working perfectly from day one. So your modern 'easy' is more around the 'nightmare' mode. I don't know why but the great majority of dev's these days treat 'easy' mode like it costs them money. I am one of those gamers that believe if you select 'easy' then you are going to have a easy game, and if you select 'hard' you are going to have a hard game. the game cheats anyways, enemies have sometimes 10 times our hp and dmg. even something as simple as higher loot chance or more hull/shields. it would benefit from some form of progression. ![]() you could go infinitely but what would be the point? none of it can be transferred to a new run. ![]() I have ended campaigns with over 50k because there was nothing left to buy. yes you can grind but there is really no limit. Originally posted by WetNose:It's a little different to games of it's like. ![]()
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